Hey, Big Spender: Spend 2000 coins in the shop. Oceanhorn 2: Knights of the Lost Realm Walkthrough Part 1 (Switch)Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first. This opens the stone gate. Head through this gate, going west. In the Room of Answers, pick up the stone block near the closed door and place it on the red button between the monuments. Head through the door that opens. Head just southwest of where the hermit is standing and use your Trencher Boots to jump to the small island here. Once both blue lights have been destroyed, Oceanhorn will fall forward and the glowing ball weak spot will appear on Oceanhorns head. Smack this like crazy until he gets up again. The laser-leg-light process repeats. Thanks for your work. At Jungle you will find that there is no boat or any transportation means to cross the river. Thank you for visiting our collection of information for Oceanhorn 2. Theres no such item on Hermits Island. Lets head back to Tikarel. Youll be in a room full of bats. Head west across a bridge through another door. Youll exit near a treasure chest. This chest contains a piece of heart. Nice work, the amount of effort you put into this. 0. This is incredibly well documented. Southwind Isle In Oceanhorn 2, when Ambassador Irontalon has been kidnapped from his room, he left the trail of feather's which leads to the Jungle. If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles. Head north past the well, turn east and go up the stairs to the market. Bonus: When you reach the tree, turn south and go up the stairs to a treasure chest with 25 EXP. Please note that this guide is a work in progress. Bonus: From the room with the hammer ogre, go to the southeast corner and move the piece of metal here. Slash the purple plant and head east up the stairs to a treasure chest containing 150 coins. Hermit Island Walk back to the crate bridge and open the locked door to the east (push the remaining crate forward out of your way). Note: If you complete enough objectives, you can easily reach Wayfarer status here in Tikarel. This will give you a pumpkin gun for your boat, which lets you shoot enemies, mines, etc. Drop down next to the tree, and then slide around it (standing very close to the tree). Use your boots to jump over the gap here to reach another Bloodstone. Drop down and head back up the stairs to Restless Grove. In our third part of our Oceanhorn 2 walkthrough we're going all over the world, from Sernoa Station to White City, and then on a boat off to L'Istrait, and deep into a jungle on a heated chase. Note: The second platform has a weird rock jutting out from it. You can stand right next to this, so move to the end of the platform like you normally would. After your second jump, turn north and jump onto the treasure chest platform. The chest contains 100 coins. Bonus: Head north and drop into the water; climb the small red bridge to a treasure chest containing arrows. Head north up the stairs and then west, then south. When you reach a wall to the south, head up the short incline west. Return to your boat and set sail for the Great Forest. Use a bomb on the large dirt mound here to open the path; go north and take the ladder up. At the top of the stairs, use a bomb on the wooden platform, then fall through this hole. You can run around the room freely and prepare for the battle a bit by moving crates, but its not really necessary. To start the fight, use your Fire Spell on Princess Fin. It is not near the Highroad Campsite. A brilliant mix of matching stuff and building up a zoo. Old Fortress Location on map: Northeast, Bomb Island Location on map: Central, (just west of Sky Island), Withered Lands Location on map: Southeast, Great Forest Location on map: South, just west of Withered Lands, Sky Island Location on map: Central, just south of Tikarel, Tikarel Location on map: North central, just south of Riptide Reef, Southwind Isle Location on map: Southwest, just south of Hermits Island, Reef Location on map: south central, directly south of Sky Island, Skerry Location on map: northwest, just north of Bomb Island. Theres a Bloodstone immediately to your east when you enter the cave. Bonus: The rest of this section contains optional items you can now do in Tikarel. For the main quest walkthrough, proceed to Part 5. Please contact us at 1-800-567-W24U (9248) if you have any questions or concerns. Walk to the action icon near your boat and select to enter the world map. The entrance to Riptide Reef is all about the Trencher Boots; use them to jump among the small islands. Keep in mind that you cannot jump diagonally, so line yourself up straight for each jump. Pressing the elevated yellow button will make its associated statue breathe fire. Step on the button when King Angler is nearby. He will be set ablaze and hunch over, displaying his glowing weak spot. Slash at his weak spot as much as possible before he returns to normal. You can do this from the button or the ground. If you think you are an expert then please try to help others with their questions. wemod. Bonus: The treasure chest in the northern part of these islands contains one coin. Head through the gate near the spiked ball and follow the path to a bridge leading to a hole in the floor. Fall through this hole to land in front of the Master Key chest. ) This section will cover any extra items not listed (as Bonus) in the walkthrough above. Since this section is entirely extraneous and only contributes to your completion percentage, nothing will be marked as Bonus.. Take the ladder up, and then head south. Follow the small islands to the west and north. Youll eventually come to a green button. Octopath Traveler: Champions of the Continent. Head to the southeast corner of the map, near the treasure chest that appeared after pushing the statue previously. The sequel, Knights of the Lost Realm, is being built . A collector in Tikarel is looking for Bloodstones, so grab them when you see them. Wicej wrae z Oceanhorn: Monster of Uncharted Seas dziki cheatom i trainerom WeMod. Head south and then east, past the spikes and up the stairs to a treasure chest. Open it to get a regular key. With all three keys, return to the bridge of locks and start unlocking. Jump in the hole at the end. Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Lets go to Home Island first. Its on the western side of the world map. Tip: Dont be afraid to use down time to heal or open pots if necessary. When Oceanhorns leg is hit and he collapses, the bombs cease and he is not shooting a laser at you. If you need to use this time to heal and then attack him again on the next turn, do so. In Oceanhorn 2: Knights of the Lost Realm, players become a boy who has been trained to become a Knight of Arcadia. Head east from the room with the buttons. Note: to drop an item, stand still and press the action button. To throw an item, press the action button while moving. After you get the sword and shield, return to the hermit (hes now near the checkpoint) and hell tell you about Triloth, Oceanhorn, and Arcadia. Is it by the wreckage where the Diving Helmet was found? The mini-map contains a lot of information about the nearby area. Head northeast and hit the switch up the stairs to lower the water level. Oceanhorn 2: Knights of the Lost Realm is a critically acclaimed game for iPhone, iPad, Apple TV, Mac and Nintendo Switch. Hit the yellow button; this raises the stones on the far west side of the monument room briefly. 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Stand in front of a gem, but where he can hit you; when he does, pull up your shield and walk toward the center of the room. You should be deflecting in the direction you came from, which will hit the gem and open its respective door. Do this for both gems. Walk north a few steps and youll reach a Bloodstone. Head forward into the crypt and move north two rooms; hit the switch on the wooden bridge; this raises the water level in the room. She's a good-hearted, opinionated young woman, with plenty of victories under her belt. In the second room, hit the switch in the shallow water to open the gate to the treasure chest, which contains a silver key. Take the ladder up and youll be outside the Fire Cavern. Hes made progress on the contraption. The hero drops the travel bed at his feet and the hermit requests a burning fire bowl. Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon. 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Watch the final cutscene and enjoy the ending. Clive N Wrench Bunny, I Shrunk the Chimp Collectible Star Wars: Tales from the Galaxys Edge Last Call Cheat Octopath Traveler II Best Starting Character Cheats, Yuppie Psycho: Executive Edition Cheats and Tips, Prison Tycoon: Under New Management Cheats and Tips, SEASON: A letter to the future Cheats and Tips, Deliver Us Mars Collectible Locations Cheats, SpongeBob SquarePants: The Cosmic Shake Cheats and Tips, Vengeful Guardian: Moonrider Cheats and Tips, Valkyrie Profile: Lenneth Cheats and Tips, Azure Striker Gunvolt 3 True Ending Cheats, Potion Craft: Alchemist Simulator Cheats and Tips, The Witcher 3: Wild Hunt Complete Edition Tips, Mario Kart 8 Deluxe: Booster Course Pass Wave 3 Cheats, Crisis Core: Final Fantasy VII Reunion Trophies. Bonus: Head south from the sign that says mini-map may reveal secrets and enter the water; swim to the small island to reach a chest with 5 coins. If you know other secrets, hints, glitches or level guides . Bonus: In the crate room, bomb the northern wall between the two lanterns. Head into this room and hit the rotating contraption to turn it on. This lowers the stone gate around a treasure chest and activates the laser eye statue. Grab the 150 coins from the chest, and then hit the contraption again. Youll emerge near a treasure chest and ladder; the chest contains 100 coins. Pick the fire bowl up and take it to the hermit. Drop off the wall and head back northwest, this time through the archway. Talk to the girl (Neeti) before you leave to reveal the locations of Gillfolks Drop and Southwind Isle. Return east to the indented dirt area and go south. Go south and up the ladder. Youll be in the Grave Keepers Hut. No, this was created before the Golden update and I havent played since. Once the gate is open, head through and follow the shallow water path to the palace gate. Bonus: Theres a Bloodstone right next to this chest. Head east through the locked door. My last bloodstone was found in the White City Drainage Complex. Didn't realize that I'd get so sucked in! Return to your boat to the south and set sail for Old Fortress. It is east of Tikarel. Thank you and enjoy! Head west up the stairs and back around to Deep Cove. There are indentations in the walls here that you can duck in to avoid enemy projectiles while carrying the honey. Move this box on top of the button to keep the two blocks down so you can get to the cheat and get the key. There are four crates but only three spiked pits; the crate at 6 oclock is not used (as in the image above). We return to the White City and clear out the optional dungeon, the Grand Core.Its time for Oceanhorn 2: Knights of the Lost Realm, the distant prequel to th. Head back to the Hermit and fulfill his item fetch requests. Bonus cont: You should have just enough stamina to reach a stairway across the water. Once up top, head south. This is the largest section of the island but its mostly empty; keep going south until you reach some spikes. The fight against Mesmeroth can be won, but Gaia needs a hero - you. Head to the Master Key door in the east-central section of this room. Turn the rotating contraption off. Hit the switch to lower the stones leading to the monument and climb up top. Withered Lands You return to your boat and the Arcadia Ruins are revealed. Note: the docks are located just south of the settlement now. Use your Cast Object spell on the switch to raise the other stones. it has been very helpful! Edited to remove loadings to offer a smooth watch. You should now have 100% on Withered Lands. 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